Coverage for thb/meta/characters/reimu.py : 44%
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1# -*- coding: utf-8 -*-
3# -- stdlib --
4import random
6# -- third party --
7# -- own --
8from thb import actions, characters
9from thb.cards.base import Card
10from thb.cards.classes import ExinwanCard, RejectCard
11from thb.meta.common import ui_meta
14# -- code --
17@ui_meta(characters.reimu.Flight)
18class Flight:
19 # Skill
20 name = '飞行'
23@ui_meta(characters.reimu.SpiritualAttack)
24class SpiritualAttack:
25 name = '灵击'
27 def clickable(self, g):
28 me = g.me
30 if not (me.cards or me.showncards): return False
32 try:
33 act = g.hybrid_stack[-1]
34 if act.cond([characters.reimu.SpiritualAttack(me)]):
35 return True
37 except (IndexError, AttributeError):
38 pass
40 return False
42 def is_complete(self, skill):
43 me = self.me
44 assert skill.is_card(characters.reimu.SpiritualAttack)
45 acards = skill.associated_cards
46 if len(acards) != 1:
47 return (False, '请选择1张手牌!')
49 c = acards[0]
51 if c.resides_in not in (me.cards, me.showncards):
52 return (False, '只能使用手牌发动!')
53 elif not c.color == Card.RED:
54 return (False, '请选择红色手牌!')
56 return (True, '反正这条也看不到,偷个懒~~~')
58 def is_action_valid(self, sk, tl):
59 return (False, '你不能主动使用灵击')
61 def sound_effect(self, act):
62 return 'thb-cv-reimu_sa'
64 def effect_string(self, act):
65 return RejectCard.ui_meta.effect_string(act)
68@ui_meta(characters.reimu.TributeTarget)
69class TributeTarget:
70 # Skill
71 name = '纳奉'
72 description = '|BBOSS技|r,其他角色的出牌阶段限一次,若你的手牌数小于体力上限,其可以将一张手牌置入你的明牌区。'
75@ui_meta(characters.reimu.Tribute)
76class Tribute:
77 # Skill
78 name = '赛钱'
79 description = '出牌阶段限一次,若灵梦的手牌数小于体力上限,你可以将一张手牌置入灵梦的明牌区。'
81 def clickable(self):
82 g = self.game
83 me = self.me
85 if self.limit1_skill_used('tribute_tag'):
86 return False
88 try:
89 act = g.action_stack[-1]
90 except IndexError:
91 return False
93 if isinstance(act, actions.ActionStage) and (me.cards or me.showncards or me.equips):
94 return True
96 return False
98 def is_action_valid(self, sk, tl):
99 cl = sk.associated_cards
100 if not cl: return (False, '请选择要给出的牌')
101 if len(cl) != 1: return (False, '只能选择一张手牌')
103 if not cl[0].resides_in.type in ('cards', 'showncards'):
104 return (False, '只能选择手牌!')
106 if len(tl) != 1 or not tl[0].has_skill(characters.reimu.TributeTarget):
107 return (False, '请选择一只灵梦')
109 if len(tl[0].cards) + len(tl[0].showncards) >= tl[0].maxlife:
110 return (False, '灵梦的赛钱箱满了')
112 return (True, '投进去……会发生什么呢?')
114 def effect_string(self, act):
115 # for LaunchCard.ui_meta.effect_string
116 return (
117 '|G【%s】|r向|G【%s】|r的赛钱箱里放了一张%s… 会发生什么呢?'
118 ) % (
119 act.source.ui_meta.name,
120 act.target.ui_meta.name,
121 self.card_desc(act.card.associated_cards[0]),
122 )
124 def sound_effect(self, act):
125 c = act.card.associated_cards[0]
126 if c.is_card(ExinwanCard):
127 return 'thb-cv-reimu_tribute_exinwan'
128 else:
129 return random.choice([
130 'thb-cv-reimu_tribute1',
131 'thb-cv-reimu_tribute2',
132 ])
135# ----------------------
137@ui_meta(characters.reimu.ReimuExterminate)
138class ReimuExterminate:
139 # Skill
140 name = '退治'
141 description = (
142 '其他角色的回合内,你可以于以下时机无视距离对其使用一张弹幕:\n'
143 '|B|R>> |r出牌阶段,你受到伤害后。\n'
144 '|B|R>> |r回合结束阶段,且该角色本回合对其他角色造成过伤害。'
145 )
148@ui_meta(characters.reimu.ReimuExterminateAction)
149class ReimuExterminateAction:
150 # choose_card
151 def choose_card_text(self, g, act, cards):
152 if act.cond(cards):
153 return (True, '代表幻想乡消灭你!')
154 else:
155 return (False, '退治:选择一张弹幕对%s使用(否则不发动)' % act.victim.ui_meta.name)
158@ui_meta(characters.reimu.ReimuExterminateLaunchCard)
159class ReimuExterminateLaunchCard:
160 def effect_string_before(self, act):
161 if act.cause == 'damage':
162 return '|G【%s】|r: (╯‵□′)╯︵ ┻━┻ !!!' % act.source.ui_meta.name
163 else:
164 return '听说异变的元凶是|G【%s】|r,|G【%s】|r马上就出现了!' % (
165 act.target.ui_meta.name,
166 act.source.ui_meta.name,
167 )
169 def sound_effect(self, act):
170 if act.cause == 'damage':
171 return 'thb-cv-reimu_exterminate_damage'
172 else:
173 return 'thb-cv-reimu_exterminate_active'
176@ui_meta(characters.reimu.ReimuClear)
177class ReimuClear:
178 # Skill
179 name = '快晴'
180 description = '你对一名其他角色造成伤害后,你可以与其各摸一张牌,若此时位于其它角色的出牌阶段,停止当前结算并结束出牌阶段。'
183@ui_meta(characters.reimu.ReimuClearAction)
184class ReimuClearAction:
185 def effect_string_before(self, act):
186 return '异变解决啦!|G【%s】|r和|G【%s】|r一起去吃饭了!' % (
187 act.source.ui_meta.name,
188 act.target.ui_meta.name,
189 )
191 def sound_effect(self, act):
192 return 'thb-cv-reimu_clear'
195@ui_meta(characters.reimu.ReimuClearHandler)
196class ReimuClearHandler:
197 choose_option_prompt = '要发动【快晴】吗?'
198 choose_option_buttons = (('发动', True), ('不发动', False))
201@ui_meta(characters.reimu.Reimu)
202class Reimu:
203 # Character
204 name = '博丽灵梦'
205 title = '节操满地跑的城管'
206 illustrator = '和茶'
207 cv = 'shourei小N'
209 port_image = 'thb-portrait-reimu'
210 figure_image = 'thb-figure-reimu'
211 miss_sound_effect = 'thb-cv-reimu_miss'