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1# -*- coding: utf-8 -*- 

2 

3from typing import Sequence, Tuple, List 

4# -- stdlib -- 

5# -- third party -- 

6# -- own -- 

7from thb.actions import ActionStage, Damage, DrawCards, DropCardStage, DropCards, GenericAction 

8from thb.actions import LaunchCard, PlayerTurn, PostCardMigrationHandler, Reforge, UserAction, MigrateCardsTransaction 

9from thb.actions import random_choose_card, user_choose_cards, user_choose_players 

10from thb.cards.base import Skill, VirtualCard 

11from thb.cards.definition import EquipmentCard 

12from thb.cards.classes import AttackCard, DollControlCard, Heal, TreatAs, t_None 

13from thb.characters.base import Character, register_character_to 

14from thb.inputlets import ChooseOptionInputlet, ChoosePeerCardInputlet 

15from thb.mode import THBEventHandler, THBattle 

16 

17 

18# -- code -- 

19class LittleLegionAttackCard(TreatAs, VirtualCard): 

20 treat_as = AttackCard 

21 

22 

23class LittleLegionDollControlCard(TreatAs, VirtualCard): 

24 treat_as = DollControlCard 

25 

26 

27class LittleLegion(Skill): 

28 associated_action = None 

29 skill_category = ['character', 'passive'] 

30 target = t_None() 

31 

32 

33class LittleLegionAttackAction(UserAction): 

34 def apply_action(self): 

35 g = self.game 

36 src = self.source 

37 pl = [p for p in g.players if not p.dead and p is not src] 

38 if not pl: 

39 return False 

40 

41 victim, = user_choose_players(self, src, pl) or (None,) 

42 if victim is None: 

43 return False 

44 

45 lc = LaunchCard(src, [victim], LittleLegionAttackCard(src), bypass_check=True) 

46 g.process_action(lc) 

47 return True 

48 

49 def choose_player_target(self, tl): 

50 if not tl: 

51 return (tl, False) 

52 

53 return (tl[-1:], True) 

54 

55 

56class LittleLegionCoverEffect(Heal): 

57 pass 

58 

59 

60class LittleLegionCoverAction(UserAction): 

61 def apply_action(self): 

62 g = self.game 

63 src = self.source 

64 pl = [p for p in g.players if not p.dead and p.life < p.maxlife] 

65 if not pl: 

66 return False 

67 

68 beneficiary, = user_choose_players(self, src, pl) or (None,) 

69 if beneficiary is None: 

70 return False 

71 

72 g.process_action(LittleLegionCoverEffect(src, beneficiary, 1)) 

73 return True 

74 

75 def choose_player_target(self, tl): 

76 if not tl: 

77 return (tl, False) 

78 

79 return (tl[-1:], True) 

80 

81 

82class LittleLegionHoldAction(UserAction): 

83 def apply_action(self): 

84 src = self.source 

85 

86 g = self.game 

87 g.process_action(DrawCards(src, 1)) 

88 

89 turn = PlayerTurn.get_current(g) 

90 try: 

91 turn.pending_stages.remove(DropCardStage) 

92 except Exception: 

93 pass 

94 

95 return True 

96 

97 

98class LittleLegionControlAction(UserAction): 

99 def apply_action(self) -> bool: 

100 g = self.game 

101 src = self.source 

102 pl = [p for p in g.players if not p.dead] 

103 rst = user_choose_players(self, src, pl) 

104 

105 if not rst: 

106 return False 

107 

108 attacker, victim = rst 

109 self.target_list = [attacker, victim] 

110 

111 g.process_action(LaunchCard(src, [attacker, victim], LittleLegionDollControlCard(attacker))) 

112 return True 

113 

114 def choose_player_target(self, tl: Sequence[Character]) -> Tuple[List[Character], bool]: 

115 src = self.source 

116 trimmed, rst = DollControlCard.target(None, src, tl) 

117 return trimmed, rst and LaunchCard(src, trimmed, LittleLegionDollControlCard(src)).can_fire() 

118 

119 

120class LittleLegionHandler(THBEventHandler): 

121 interested = ['action_after'] 

122 card_usage = 'reforge' 

123 

124 def handle(self, evt_type, act): 

125 if evt_type == 'action_after' and isinstance(act, ActionStage): 

126 tgt = act.target 

127 if not tgt.has_skill(LittleLegion): 

128 return act 

129 

130 c, = user_choose_cards(self, tgt, ('cards', 'showncards', 'equips')) or (None,) 

131 if c is None: 

132 return act 

133 

134 g = self.game 

135 

136 assert isinstance(c, EquipmentCard) 

137 category = c.equipment_category 

138 

139 g.process_action(Reforge(tgt, tgt, c)) 

140 

141 if tgt.dead: 

142 return act 

143 

144 if category == 'weapon': 

145 g.process_action(LittleLegionAttackAction(tgt, tgt)) 

146 elif category == 'shield': 

147 g.process_action(LittleLegionCoverAction(tgt, tgt)) 

148 elif category == 'accessories': 

149 g.process_action(LittleLegionHoldAction(tgt, tgt)) 

150 elif category in ('redufo', 'greenufo'): 

151 g.process_action(LittleLegionControlAction(tgt, tgt)) 

152 

153 return act 

154 

155 def cond(self, cl): 

156 if len(cl) != 1: 

157 return False 

158 

159 c, = cl 

160 if c.is_card(VirtualCard): 

161 return False 

162 

163 return 'equipment' in c.category 

164 

165 

166class DollBlast(Skill): 

167 associated_action = None 

168 skill_category = ['character', 'passive'] 

169 target = t_None() 

170 

171 

172class DollBlastEffect(GenericAction): 

173 def __init__(self, source, target, card, do_damage): 

174 self.source = source 

175 self.target = target 

176 self.card = card 

177 self.do_damage = do_damage 

178 

179 def apply_action(self): 

180 g = self.game 

181 src, tgt = self.source, self.target 

182 g.process_action(DropCards(src, tgt, [self.card])) 

183 if self.do_damage: 

184 g.process_action(Damage(src, tgt, 1)) 

185 

186 return True 

187 

188 

189class DollBlastAction(UserAction): 

190 def __init__(self, source, target, cards): 

191 self.source = source 

192 self.target = target 

193 self.cards = cards 

194 

195 def apply_action(self): 

196 g = self.game 

197 cl = self.cards 

198 track_ids = {c.track_id for c in cl} 

199 

200 src, tgt = self.source, self.target 

201 for c in cl: 

202 c = g.user_input([src], ChoosePeerCardInputlet(self, tgt, ('cards', 'showncards', 'equips'))) 

203 c = c or random_choose_card(g, [tgt.cards, tgt.showncards, tgt.equips]) 

204 if not c: return True 

205 g.players.reveal(c) 

206 g.process_action(DollBlastEffect(src, tgt, c, c.track_id in track_ids)) 

207 

208 return True 

209 

210 

211class DollBlastHandlerCommon(object): 

212 game: THBattle 

213 

214 def fire(self, src, tgt, cards): 

215 self.target = tgt # for ui 

216 

217 g = self.game 

218 if not g.user_input([src], ChooseOptionInputlet(self, (False, True))): 

219 return 

220 

221 g.process_action(DollBlastAction(src, tgt, cards)) 

222 

223 

224class DollBlastMigrationHandler(DollBlastHandlerCommon, THBEventHandler): 

225 interested = ['post_card_migration'] 

226 arbiter = PostCardMigrationHandler 

227 game: THBattle 

228 

229 def handle(self, p, trans): 

230 if not p.has_skill(DollBlast) or p.dead: 

231 return True 

232 

233 equips = p.equips 

234 

235 assert isinstance(trans, MigrateCardsTransaction) 

236 for m in trans.movements: 

237 if m.fr is not equips: 

238 continue 

239 

240 if not m.to.owner: 

241 continue 

242 

243 tgt = m.to.owner 

244 

245 if tgt is m.fr.owner: 

246 continue 

247 

248 if not (tgt.cards or tgt.showncards or tgt.equips): 

249 continue 

250 

251 self.fire(p, tgt, [m.card]) 

252 

253 return True 

254 

255 

256class DollBlastDropHandler(DollBlastHandlerCommon, THBEventHandler): 

257 interested = ['action_before', 'action_after'] 

258 game: THBattle 

259 

260 def handle(self, evt_type, act): 

261 if evt_type == 'action_before' and isinstance(act, DropCards): 

262 src, tgt = act.source, act.target 

263 

264 if not tgt.has_skill(DollBlast): 

265 return act 

266 

267 if not src or src is tgt or not (src.cards or src.showncards or src.equips): 

268 return act 

269 

270 if not any(c.resides_in.type == 'equips' for c in act.cards): 

271 return act 

272 

273 act._['doll_blast'] = True 

274 

275 elif evt_type == 'action_after' and isinstance(act, DropCards) and act._['doll_blast']: 

276 tgt = act.target 

277 if tgt.has_skill(DollBlast): 

278 self.fire(act.target, act.source, act.cards) 

279 

280 return act 

281 

282 

283@register_character_to('common') 

284class Alice(Character): 

285 skills = [DollBlast, LittleLegion] 

286 eventhandlers = [ 

287 DollBlastMigrationHandler, 

288 DollBlastDropHandler, 

289 LittleLegionHandler, 

290 ] 

291 maxlife = 4