Coverage for thb/meta/characters/reimu.py : 46%
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1# -*- coding: utf-8 -*-
3# -- stdlib --
4import random
6# -- third party --
7# -- own --
8from thb import actions, characters
9from thb.cards.base import Card
10from thb.cards.classes import ExinwanCard, RejectCard
11from thb.meta.common import ui_meta
14# -- code --
17@ui_meta(characters.reimu.Flight)
18class Flight:
19 # Skill
20 name = '飞行'
23@ui_meta(characters.reimu.SpiritualAttack)
24class SpiritualAttack:
25 name = '灵击'
27 def clickable(self):
28 me = self.me
30 if not (me.cards or me.showncards): return False
31 return self.accept_cards([characters.reimu.SpiritualAttack(me)])
33 def is_complete(self, skill):
34 me = self.me
35 assert skill.is_card(characters.reimu.SpiritualAttack)
36 acards = skill.associated_cards
37 if len(acards) != 1:
38 return (False, '请选择1张手牌!')
40 c = acards[0]
42 if c.resides_in not in (me.cards, me.showncards):
43 return (False, '只能使用手牌发动!')
44 elif not c.color == Card.RED:
45 return (False, '请选择红色手牌!')
47 return (True, '反正这条也看不到,偷个懒~~~')
49 def is_action_valid(self, sk, tl):
50 return (False, '你不能主动使用灵击')
52 def sound_effect(self, act):
53 return 'thb-cv-reimu_sa'
55 def effect_string(self, act):
56 return RejectCard.ui_meta.effect_string(act)
59@ui_meta(characters.reimu.TributeTarget)
60class TributeTarget:
61 # Skill
62 name = '纳奉'
63 description = '|BBOSS技|r,其他角色的出牌阶段限一次,若你的手牌数小于体力上限,其可以将一张手牌置入你的明牌区。'
66@ui_meta(characters.reimu.Tribute)
67class Tribute:
68 # Skill
69 name = '赛钱'
70 description = '出牌阶段限一次,若灵梦的手牌数小于体力上限,你可以将一张手牌置入灵梦的明牌区。'
72 def clickable(self):
73 g = self.game
74 me = self.me
76 if self.limit1_skill_used('tribute_tag'):
77 return False
79 try:
80 act = g.action_stack[-1]
81 except IndexError:
82 return False
84 if isinstance(act, actions.ActionStage) and (me.cards or me.showncards or me.equips):
85 return True
87 return False
89 def is_action_valid(self, sk, tl):
90 cl = sk.associated_cards
91 if not cl: return (False, '请选择要给出的牌')
92 if len(cl) != 1: return (False, '只能选择一张手牌')
94 if not cl[0].resides_in.type in ('cards', 'showncards'):
95 return (False, '只能选择手牌!')
97 if len(tl) != 1 or not tl[0].has_skill(characters.reimu.TributeTarget):
98 return (False, '请选择一只灵梦')
100 if len(tl[0].cards) + len(tl[0].showncards) >= tl[0].maxlife:
101 return (False, '灵梦的赛钱箱满了')
103 return (True, '投进去……会发生什么呢?')
105 def effect_string(self, act):
106 # for LaunchCard.ui_meta.effect_string
107 return (
108 '|G【%s】|r向|G【%s】|r的赛钱箱里放了一张%s… 会发生什么呢?'
109 ) % (
110 act.source.ui_meta.name,
111 act.target.ui_meta.name,
112 self.card_desc(act.card.associated_cards[0]),
113 )
115 def sound_effect(self, act):
116 c = act.card.associated_cards[0]
117 if c.is_card(ExinwanCard):
118 return 'thb-cv-reimu_tribute_exinwan'
119 else:
120 return random.choice([
121 'thb-cv-reimu_tribute1',
122 'thb-cv-reimu_tribute2',
123 ])
126# ----------------------
128@ui_meta(characters.reimu.ReimuExterminate)
129class ReimuExterminate:
130 # Skill
131 name = '退治'
132 description = (
133 '其他角色的回合内,你可以于以下时机无视距离对其使用一张弹幕:\n'
134 '|B|R>> |r出牌阶段,你受到伤害后。\n'
135 '|B|R>> |r回合结束阶段,且该角色本回合对其他角色造成过伤害。'
136 )
139@ui_meta(characters.reimu.ReimuExterminateAction)
140class ReimuExterminateAction:
141 # choose_card
142 def choose_card_text(self, act, cards):
143 if act.cond(cards):
144 return (True, '代表幻想乡消灭你!')
145 else:
146 return (False, '退治:选择一张弹幕对%s使用(否则不发动)' % act.victim.ui_meta.name)
149@ui_meta(characters.reimu.ReimuExterminateLaunchCard)
150class ReimuExterminateLaunchCard:
151 def effect_string_before(self, act):
152 if act.cause == 'damage':
153 return '|G【%s】|r: (╯‵□′)╯︵ ┻━┻ !!!' % act.source.ui_meta.name
154 else:
155 return '听说异变的元凶是|G【%s】|r,|G【%s】|r马上就出现了!' % (
156 act.target.ui_meta.name,
157 act.source.ui_meta.name,
158 )
160 def sound_effect(self, act):
161 if act.cause == 'damage':
162 return 'thb-cv-reimu_exterminate_damage'
163 else:
164 return 'thb-cv-reimu_exterminate_active'
167@ui_meta(characters.reimu.ReimuClear)
168class ReimuClear:
169 # Skill
170 name = '快晴'
171 description = '你对一名其他角色造成伤害后,你可以与其各摸一张牌,若此时位于其它角色的出牌阶段,停止当前结算并结束出牌阶段。'
174@ui_meta(characters.reimu.ReimuClearAction)
175class ReimuClearAction:
176 def effect_string_before(self, act):
177 return '异变解决啦!|G【%s】|r和|G【%s】|r一起去吃饭了!' % (
178 act.source.ui_meta.name,
179 act.target.ui_meta.name,
180 )
182 def sound_effect(self, act):
183 return 'thb-cv-reimu_clear'
186@ui_meta(characters.reimu.ReimuClearHandler)
187class ReimuClearHandler:
188 choose_option_prompt = '要发动【快晴】吗?'
189 choose_option_buttons = (('发动', True), ('不发动', False))
192@ui_meta(characters.reimu.Reimu)
193class Reimu:
194 # Character
195 name = '博丽灵梦'
196 title = '节操满地跑的城管'
197 illustrator = '和茶'
198 cv = 'shourei小N'
200 port_image = 'thb-portrait-reimu'
201 figure_image = 'thb-figure-reimu'
202 miss_sound_effect = 'thb-cv-reimu_miss'