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1# -*- coding: utf-8 -*- 

2from __future__ import annotations 

3 

4# -- stdlib -- 

5from typing import Any, Dict, List, Sequence, TYPE_CHECKING 

6import logging 

7 

8# -- third party -- 

9from gevent import Greenlet 

10from mypy_extensions import TypedDict 

11 

12# -- own -- 

13from client.base import ClientGameRunner, ForcedKill, Someone, Theone 

14from game.base import Game, GameData, GameItem, Player 

15from utils.events import EventHub 

16from utils.misc import BatchList 

17import wire 

18 

19# -- typing -- 

20if TYPE_CHECKING: 

21 from client.core import Core # noqa: F401 

22 

23 

24# -- code -- 

25log = logging.getLogger('client.parts.Game') 

26STOP = EventHub.STOP_PROPAGATION 

27 

28 

29class GamePartAssocOnGame(TypedDict): 

30 gid: int 

31 name: str 

32 users: List[wire.model.User] 

33 presence: Dict[Player, bool] 

34 params: Dict[str, Any] 

35 players: BatchList[Player] 

36 items: Dict[Player, List[GameItem]] 

37 data: GameData 

38 observe: bool 

39 greenlet: Greenlet 

40 

41 

42def A(self: GamePart, v: Game) -> GamePartAssocOnGame: 

43 return v._[self] 

44 

45 

46class GamePart(object): 

47 def __init__(self, core: Core): 

48 self.core = core 

49 self.games: Dict[int, Game] = {} 

50 

51 D = core.events.server_command 

52 D[wire.RoomUsers] += self._room_users 

53 D[wire.GameStarted] += self._game_started 

54 D[wire.PlayerPresence] += self._player_presence 

55 D[wire.GameJoined] += self._game_joined 

56 D[wire.ObserveStarted] += self._observe_started 

57 D[wire.GameLeft] += self._game_left 

58 D[wire.GameEnded] += self._game_ended 

59 D[wire.GameData] += self._game_data 

60 

61 # ----- Reactions ----- 

62 def _room_users(self, ev: wire.RoomUsers) -> wire.RoomUsers: 

63 core = self.core 

64 

65 g = self.games.get(ev.gid) 

66 if not g: 66 ↛ 67line 66 didn't jump to line 67, because the condition on line 66 was never true

67 return ev 

68 

69 A(self, g)['users'] = ev.users 

70 core.events.room_users.emit((g, ev.users)) 

71 

72 return ev 

73 

74 def _do_start_game(self, gv: wire.model.GameDetail, me_uid: int) -> None: 

75 core = self.core 

76 g = self.games[gv['gid']] 

77 A(self, g)['users'] = gv['users'] 

78 A(self, g)['params'] = gv['params'] 

79 players = self._build_players(g, A(self, g)['users'], me_uid) 

80 A(self, g)['players'] = players 

81 items = self._build_items(g, players, gv['items']) 

82 A(self, g)['items'] = items 

83 core.events.game_started.emit(g) 

84 # Game not actually running now, 

85 # UI should start it by core.game.start_game(g) manually 

86 

87 def _game_started(self, ev: wire.GameStarted) -> wire.GameStarted: 

88 core = self.core 

89 self._do_start_game(ev.game, core.auth.uid) 

90 return ev 

91 

92 def _observe_started(self, ev: wire.ObserveStarted) -> wire.ObserveStarted: 

93 g = self.games[ev.game['gid']] 

94 A(self, g)['observe'] = True 

95 self._do_start_game(ev.game, ev.observee) 

96 return ev 

97 

98 def _player_presence(self, ev: wire.PlayerPresence) -> wire.PlayerPresence: 

99 core = self.core 

100 g = self.games[ev.gid] 

101 pl = A(self, g)['players'] 

102 tbl = ev.presence 

103 presence = {p: tbl[p.uid] for p in pl} 

104 A(self, g)['presence'] = presence 

105 core.events.player_presence.emit((g, presence)) 

106 return ev 

107 

108 def _game_joined(self, ev: wire.GameJoined) -> wire.GameJoined: 

109 gv = ev.game 

110 gid = gv['gid'] 

111 g = self._make_game( 

112 gid, 

113 gv['type'], 

114 gv['name'], 

115 gv['users'], 

116 gv['params'], 

117 ) 

118 self.games[gid] = g 

119 core = self.core 

120 core.events.game_joined.emit(g) 

121 return ev 

122 

123 def _game_left(self, ev: wire.GameLeft) -> wire.GameLeft: 

124 g = self.games.get(ev.gid) 

125 if not g: 125 ↛ 126line 125 didn't jump to line 126, because the condition on line 125 was never true

126 return ev 

127 

128 self.kill_game(g) 

129 

130 core = self.core 

131 core.events.game_left.emit(g) 

132 

133 return ev 

134 

135 def _game_ended(self, ev: wire.GameEnded) -> wire.GameEnded: 

136 g = self.games.get(ev.gid) 

137 if not g: 137 ↛ 138line 137 didn't jump to line 138, because the condition on line 137 was never true

138 return ev 

139 

140 log.info('=======GAME ENDED=======') 

141 core = self.core 

142 core.events.game_ended.emit(g) 

143 

144 return ev 

145 

146 def _game_data(self, ev: wire.GameData) -> wire.GameData: 

147 g = self.games.get(ev.gid) 

148 if not g: 148 ↛ 149line 148 didn't jump to line 149, because the condition on line 148 was never true

149 return ev 

150 A(self, g)['data'].feed_recv(ev.tag, ev.data) 

151 return ev 

152 

153 # ----- Private Methods ----- 

154 def _make_game(self, gid: int, mode: str, name: str, users: List[wire.model.User], params: Dict[str, Any]) -> Game: 

155 from thb import modes 

156 g = modes[mode]() 

157 assert isinstance(g, Game) 

158 

159 assoc: GamePartAssocOnGame = { 

160 'gid': gid, 

161 'name': name, 

162 'users': users, 

163 'presence': {}, 

164 'params': params, 

165 'players': BatchList[Player](), 

166 'items': {}, 

167 'data': GameData(gid), 

168 'observe': False, 

169 'greenlet': None, 

170 } 

171 g._[self] = assoc 

172 

173 return g 

174 

175 def _build_players(self, g: Game, uvl: Sequence[wire.model.User], me_uid: int) -> BatchList[Player]: 

176 assert me_uid in [uv['uid'] for uv in uvl] 

177 

178 me = Theone(g, me_uid) 

179 

180 pl = BatchList[Player]([ 

181 me if uv['uid'] == me_uid else Someone(g, uv['uid']) 

182 for uv in uvl 

183 ]) 

184 pl[:0] = [Someone(g, 0) for i, npc in enumerate(g.npc_players)] 

185 

186 return pl 

187 

188 def _build_items(self, g: Game, players: Sequence[Player], items: Dict[int, List[str]]) -> Dict[Player, List[GameItem]]: 

189 m = {p.uid: p for p in players} 

190 return { 

191 m[uid]: [GameItem.from_sku(i) for i in skus] 

192 for uid, skus in items.items() 

193 } 

194 

195 # ----- Public Methods ----- 

196 def is_observe(self, g: Game) -> bool: 

197 return A(self, g)['observe'] 

198 

199 def start_game(self, g: Game) -> None: 

200 core = self.core 

201 gr = ClientGameRunner(core, g) 

202 @gr.link_exception 

203 def crash(gr: Greenlet) -> None: 

204 core.events.game_crashed.emit(g) 

205 

206 A(self, g)['greenlet'] = gr 

207 core.runner.start(gr) 

208 log.info('----- GAME STARTED: %d -----' % A(self, g)['gid']) 

209 

210 def write(self, g: Game, tag: str, data: object) -> None: 

211 core = self.core 

212 pkt = A(self, g)['data'].feed_send(tag, data) 

213 gid = A(self, g)['gid'] 

214 core.server.write(wire.GameData( 

215 gid=gid, 

216 tag=pkt.tag, 

217 data=pkt.data, 

218 )) 

219 # core.events.game_data_send.emit((g, pkt)) 

220 

221 def kill_game(self, g: Game) -> None: 

222 gr = A(self, g)['greenlet'] 

223 if gr: 223 ↛ 224line 223 didn't jump to line 224, because the condition on line 223 was never true

224 gr.kill(ForcedKill) 

225 

226 def gid_of(self, g: Game) -> int: 

227 return A(self, g)['gid'] 

228 

229 def name_of(self, g: Game) -> str: 

230 return A(self, g)['name'] 

231 

232 def gamedata_of(self, g: Game) -> GameData: 

233 return A(self, g)['data'] 

234 

235 def items_of(self, g: Game) -> Dict[Player, List[GameItem]]: 

236 return A(self, g)['items'] 

237 

238 def params_of(self, g: Game) -> dict: 

239 return A(self, g)['params'] 

240 

241 def players_of(self, g: Game) -> BatchList[Player]: 

242 return A(self, g)['players'] 

243 

244 def theone_of(self, g: Game) -> Theone: 

245 for p in A(self, g)['players']: 

246 if isinstance(p, Theone): 

247 return p 

248 else: 

249 raise Exception("Couldn't find Theone!") 

250 

251 def is_dropped(self, g: Game, p: Player) -> bool: 

252 assert isinstance(p, Player), p 

253 return not A(self, g)['presence'].get(p, True)